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This was a great game! I loved all the obstacles, and the addition of a whale chasing you if you get caught in one was a really nice touch. The art is beautiful, and the krill is especially cute. I also really liked the little swimming animation and the streaming water effect around the krill.

I did find the game a bit easy, and it got a little repetitive after a while (though maybe that’s normal for an endless runner). Since I couldn’t pause the game, I had to pull out my phone to record my thoughts so I could remember them. I suppose the fact that I was able to play the game, pull out my phone, open the recording app, and continue playing at the same time is a testament to its easiness (or maybe I’m just too good at multitasking).

I have a few suggestions that might make it even more engaging. I agree with one of the previous comments about the point system, and I’d add: the music is a bit repetitive, and the rate at which the runner speeds up feels too slow. It might be fun if the music became more intense as your score increased. Most obstacles spawn near the top or bottom, so staying in the middle makes dodging too easy. The whale was super cool! I think it could be interesting if it appeared randomly, and maybe that could cause the speed of the runner to temporarily increase so it creates a greater sense of urgency and danger. Adding a boost/dash or some kind of collectible power-up could also make gameplay more exciting.

Overall, this game was very polished, fun, and cute. Great job on your entry!

Simple yet fun. Krill is super cute!! :3

got a score of 30382. Someone has to get to the 6 digit mark.

(1 edit)

Collecting "points" doesn't really make the game interesting because it looks like it's only a small bonus. So a small improvement could be making collecting more rewarding. Obvious way would be to increase the bonus by a lot more and really emphasise it with sound fx and added visual (humans are silly beings, we get excited by flashy things lol). 

Another way would be to add a high score list but that's a maybe. I think you could take some ideas from Subway Surfers and have timed bonus abilities that make a huge a difference to your end points total. 

One thing I did enjoy was the movement and dodging those whirlpools and rocks. A cool situation was trying to collect those "points" near rocks and "whirlpools", which added a bit of thrill to the game - collecting while not get hurt/damaged/stunned. Adding more moments like that would be increase the excitement of the game.

All in all, I enjoyed it! :)

Edit: I'm such a clown. I played this while muted lol! My point about the sound fx still goes though. For example, have the pitch of the sound increase a bit when you collect a coin within a small time frame. 

Oh, a very good point about the increasing in pitch like a combo. I had the idea to have bonus points shown on the side comboing before being added to the total. 

I also have had the thought recently that I could make the phytoplankton have a bar of some sort that you need to keep above a certain level so you are encouraged even more to play risky. Thanks for the feedback!